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Cigarettes enter the gungeon
Cigarettes enter the gungeon









cigarettes enter the gungeon
  1. #CIGARETTES ENTER THE GUNGEON FULL#
  2. #CIGARETTES ENTER THE GUNGEON PC#

The button at the top left of your screen will show up after you have selected a character Steamapps\common\Enter The Guneon\ETG_Data\ManagedĪnd rename your Assembly-CSharp.dll to

#CIGARETTES ENTER THE GUNGEON FULL#

Spawn item through ID - For full list of IDs visit NOTE: If you wish to make your own changes/alterations to our cheat, you MUST contact us FIRST! With tonnes of features already and many more planned, we are proud to announce ETGCheat V1.0 Over the past two weeks AlliCat, Leosaurd, and I have been working hard to make the best Enter the Gungeon cheat menu we can

cigarettes enter the gungeon

If (tilesetId = )Īnd for reference here's a list of scene names that I'm aware of: GlobalDungeonData.ValidTilesets tilesetId = .tilesetId I retrieved the Prefab name for the current level with the following method: This way you can access the glitch warp in secret chambers, you don't actually skip a level, and you can access versions of BB_Beholster level using assets from the Oubliette, the Abbey, the Rat's level, the Keep of the Lead Lord, and Bullet Hell (Which would normally all be impossible.) With levelname being a local variable that I defined as the Prefab for the level the player is currently on. ("Core Game Flows/Secret_DoubleBeholster_Flow", levelname, "BB_Beholster") Because the resources it uses can very, it has to have the prefab defined separately. I think the scenes for the other levels define what prefab to use inside the scene itself, but BB_Beholster bases it's appearance off the next level in the Gungeon. This is unique from all the other levels I've worked on so far, because they would all function without a prefab being defined. It turns out that "BB_Beholster" is just the name for the scene, so the game wouldn't load without any prefab to pair it with. In my last post I mentioned that I believed "BB_Beholster" was the custom name for the glitch chest level, but it wouldn't work. On the other hand, scenes appear to describe the actual layout, rooms, and enemies that will be included. Prefabs seem to describe what assets the game will use for the visual aspects of a level. I also learned a lot about how EtG handles its levels, so I thought I would share here.Įach of the levels seems to be comprised of two main components: Prefabs and Scenes. So I took a shot at improving the Glitch Chest warp and I fixed the major issues it had. Activate the trainer options by checking boxes or setting values from 0 to 1Īssembly-CSharp.zip (2.38 MiB) Downloaded 47 times.

#CIGARETTES ENTER THE GUNGEON PC#

Click the PC icon in Cheat Engine in order to select the game process.The custom name seems to be bb_beholster, but attempting to load it also softlocks the game. It also only seems to function once per run.Ĭurrently the script loads the level by altering the dungeon flow, but I'm going to try to find a way to access the level directly. The game doesn't like it when you try to access the level from outside the five main chambers and will softlock the game if you attempt to access it from one of the secret chambers. Other various things that are pretty self explanatory.ĮDIT: After some more testing I've found some issues with the glitch chest warp. The "Kill Reaper" button doesn't work at the moment. There's also a button to disable the Resourceful Rat, but keep in mind that if you lose in Punch Out after disabling him you'll need to disable him again. A utility menu that can spawn Clone, Gun Soul, Cigarettes, Duct Tape, Gungeon Blueprint, and Spice. (Weird Egg, Gnawed Key, Rat Keys, Old Crest, etc.) A quest menu that just spawns various key items for the game. These chests are always unlocked, can never become mimics (Even with the Mimic Tooth Necklace equipped), and spawn four guns and four items upon opening. You can select any color chest and it will behave like a rainbow chest but restricted to the normal pool of items for that quality of chest. A spawn chest menu that's pretty much done.

cigarettes enter the gungeon

The Breach warp is also currently broken and softlocks the game. Soon I hope to include warps to boss rush versions of the floors and a warp to each character's past. A level warp menu that can take you to the five main floors, the Oubliette, the Abbey, the Resourceful Rat's Maze, Bullet Hell, and the Glitch Chest floor. A menu for increasing and decreasing all the player stats individually. I'm still not done with it, but if it'll help I'll go ahead and share what I have. I've been working a script for EtG the past few days, and I have level warp commands in mine.











Cigarettes enter the gungeon